![]() Calculated using ToT's events debugger for equivalence.Mercator has addressed this with his version of the Official Map Editor.A restored throne room is a component of TheNamelessOne's Test of Time Patch Project.The 8-frame combat animation from the Icons.bmp file was restored to ToT in TheNamelessOne's Test of Time Patch Project.A similar patch for ToT is available as part of TheNamelessOne's Test of Time Patch Project. A more passive AI diplomacy model for MGE by Skyer can be found here.Mercator has addressed this somewhat with his SpriteGen utility.Blinking active units were added to ToT in TheNamelessOne's Test of Time Patch Project.Use the Map Layout toggle in the View menu.Use the City Layout toggle in the View menu.Note CivHot will not run on 64-bit machines. Carl Fritz's CivHot utility makes this a simple procedure. With a hex edit of the SAV/SCN file you can play FW in hot seat mode.Angelo Scotto's CivConverter utility can convert FW and MGE scenarios to the ToT format.There are problems with x3 objective cities and the aggressive AI diplomacy model.The last (16th) bit of the 2 bytes is used for mask layers.A 256-colour palette, although only 192 of them can be used for game graphics.This patch was incorporated into TheNamelessOne's Test of Time Patch Project. ![]() MastermindX created a patch that fixes the Edit Box crash bug, allowing 32-bit versions of Civilization 2 to run on 64-bit versions of Windows.Requires virtualisation software, eg, Windows Virtual PC/Windows XP Mode, VMware, VirtualBox and DOSBox. ![]() ![]()
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